
http://www.bhsunshine.com
Demo Reel
Miscellaneous Shaders
Career Objectives
To develop visual effects and shaders for feature films.
Experience
DDG Technical Director 3, Shading
Dec. 2008 - Sept. 2009
Laika Entertainment, Portland, Oregon
- Mental Ray and RenderMan shaders and plugins for projection texture workflow in Maya
- Crowd system in Houdini with RenderMan render-time agent generation
- Environmental fog effects with Houdini, Maya, and RenderMan
- CgFX shader for refractive eyes in Maya
- Development of RenderMan shaders for eyes, fog, jelly, hair, and skin
VFX Technical Director, Coraline
Oct. 2007 - Nov. 2008
Laika Entertainment, Portland, Oregon
- Visual effects and stereo compositing with Houdini and Shake
- Pipeline and tool development and support for the VFX department
R&D Technical Director
Jan. 2006 - Oct. 2007
Laika Entertainment, Portland, Oregon
- Creation of RenderMan shader library and shader development environment
- Shader parameter editor application using pyqt
- Key contributions to pipeline and surfacing, lighting, and rendering workflows using python and mel
Shader Writer
Feb. 2004 - Dec. 2005
C.O.R.E. Feature Animation, Toronto, Canada
- Development of RenderMan shaders for feathers, concrete, car paint, and painted eyes
- Houdini tool creation for character finaling
- Debugging of rendering and grooming problems
Graduate Research/Teaching Assistant
Sept. 2001 - Sept. 2003
CIS Department, Ohio State University, Columbus, Ohio
- Signal processing approach to BRDF design research for Dr. Raghu Machiraju
- Taught CIS 221, Component Based Software Engineering
Software Engineer
Sept. 1999 - June 2001
L-3 Communications, Salt Lake City, Utah
- Object-oriented architecture, design, and implementation using C++
- Embedded system and driver programming on VxWorks platform
Education
Master of Science in Computer and Information Science
Thesis: Varying BRDF Reflectance Properties
The Ohio State University
Bachelor of Arts in Physics, Minor in Mathematics
The University of Montana