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See also building barnacles
* ---- common parameters ---------------- * ncones: number of bulges in barnacle. * sfreq, tfreq: number of barnacles in s and t * sparse: control sparseness of barnacles across surface. The value is * interpreted as follows: * 0 - appear all over surface * 0.5 - appear with density determined by the density function * 1 - appear nowhere * values in between are interpolated. * variation: controls the frequency of a simple perlin noise function * that controls the density of the barnacles. * seed: controls random attributes * * ---- surface parameters ---------------- * basecolor: color of background "wood-like" shader (used instead of Cs) * Ka: ambient value * * ---- displacement parameters ---------- * max_height: height of barnacles. Adjusted automatically based on frequency. * spikiness: length of spikes on top ridge of barnacle
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